Armed with nothing but a sickle sword and his devotion to Sobek, the zealot is dangerous in large numbers but is without armour and can be easily be killed.
Armed with a bow, the archer can target both the player and towers. They can be easily killed but can be deadly in numbers.
A normal zealot equipped with a shield that can help protect against arrows making them harder to kill.
Priests can weave a spell which will destroy the very fabric of the maze walls. This allows them to create new paths through the maze, sometimes bypassing your carefully designed defences.
A normal zealot fully equipped with a shield and helmet that provides them with the most protection against arrows, making them difficult to kill.
Armed with a bow, the archer can target both the player and towers. They can be deadly in numbers and the armour makes them harder to kill.
The glider is on a one way mission. It's mission is to disable towers before ramming into the temple door. They are vulnerable but hard to hit.
Imbued with great strength, these hulks can push a tower over destroying it completely. Headshots don’t work against these mindless monsters.
These scorpions have one purpose, they will tirelessly chase you across the map until you or your avatar have been slain.
The scorpions will burrow under any obstacle in their quest to get to you. Beware of their venomous tail!
Appears once it’s minion have weakened the Temple defences. Sometimes surrounded by an honour guard, beware of the danger this foe poses to the Temple.
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