The arbalest tower launches giant bolts at its target. While slow to load, the arbalest has the advantage that the bolt ignores shields and armour making easy work of armoured enemies and causing larger enemies to stagger under the force of the attack.
Arbalest towers always prioritise armoured enemies over all others
The archer tower releases a steady stream of arrows at enemies helping to thin their numbers.
The archer tower will prioritise any enemy archers within range, but their arrows cannot penetrate armour or shields.
The blast tower hurls fireballs at its enemies. The fireballs explode upon impact and all enemies within its radius are knocked off their feet.
A powerful tower but it does not prioritise any specific enemy, leaving it vulnerable to enemy archers.
The frost tower hurls balls of ice at its enemies. The ice explodes upon impact and all enemies within its radius are frozen in place for a short period of time.
The effect does no damage to enemies but a well placed frost tower can create a pinch point in the maze, slowing or blocking the movement of enemies.
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